Please Be Happy 1.1.1 — A bugfix release!


Hello, everyone!

We’ve just released Please Be Happy 1.1.1, which is mostly a bugfix release that fixes many issues that were found since 1.1!

(※ This is the same build as what can be found on the physical release.)

Additionally, just in case you missed it, we’re running a Makeship campaign to make plushies of Miho!

https://makeship.com/products/miho-plush

A photo of a plushie of Miho, available from Makeship.

Thanks to everyone’s support, we’ve already funded production — but if you want to pick one up, make sure to do it now because this is a limited run of plushies!

There’s under 3 days left as of this writing, so this is your last chance to get one.

As always, thank you all for supporting Studio Élan across these many years!

〜 Karen/あけみ (akemin_dayo) and adirosa

Changelog for 1.1.1:

New features

  • Added a detailed README found in the game directory — please give it a read!
  • Added a macOS DMG background. It is also available as bonus content in the game directory.
  • Added an Apple Silicon (arm64 / AArch64) Mach-O slice to the macOS build — Rosetta 2 is now no longer required to play Please Be Happy!
    • ※ Note for ARM Linux and/or Asahi Linux users: Unfortunately, we are unable to provide builds for ARM Linux or Asahi Linux (arm64 / AArch64, armv7) for Please Be Happy, unlike some of our other games. This is an upstream limitation, as Unity unfortunately does not support this target platform.
  • Unified bundle identifier across all Studio Élan games — Please Be Happy’s bundle identifier is now com.vnstudioelan.pleasebehappy.
  • Implemented a data migrator to handle migration of all related game data.
  • Updated credits screen.
  • Added files used in the upcoming new Studio Élan bootlogo for Please Be Happy.
    • ※ While the new bootlogo is not actually enabled in production builds yet, it is already being shipped and you can find it in the game files inside PleaseBeHappy_Data/StreamingAssets/Assets/media/
  • Made major changes to the build process.
  • Created proper iconsets and updated the game icon across all locations.
  • Updated Unity SDK version to 2021.3.26f1.
  • Completely rewrote the in-game screenshot functionality. Screenshots are now saved to the “Please Be Happy” folder inside your Pictures folder.
    • ※ Old screenshots are not migrated — they are left alone as-is.
  • Added description tooltips for each option in the preference pane.
  • Changed the default window state to Borderless Full Screen.
  • Added a missing variant of a certain CG accessible via the Gallery.
  • Added additional save data validation handling.
  • Started work on a major refactor.
  • Enable support for framerates above 60 FPS for ultra-smooth animations, if you happen to have such a display.
    • This includes the 120 Hz ProMotion displays found in modern Apple machines.
  • Improved the quality of all texture assets.

General bug fixes

  • Completely rewrote Steam achievement/trophy functionality. Issues fixed by this change are listed below.
    • Fixed all known issues related to difficulties earning achievements/trophies.
    • Fixed an issue where achievement/trophy state could desynchronise between local persistent save data and Steam.
    • Fixed an issue where completing the Aspen route would sometimes grant you the trophy for the Juliet route as well in certain edge cases.
  • Fixed an issue where achieving 100% completion would be impossible for some players.
  • Fixed an issue where certain font glyphs would not be fully masked correctly in certain transition states.
  • Fixed an issue where Hangeul strings would either render incorrectly or not at all in the history / log view.
  • Fixed an issue where the “Open Screenshot Folder” button would not work on some systems.
  • Fixed an issue where the “Adjust individual character voices here” text was missing the button glyph it was referring to.
  • Fixed a typo in the string “Take a screenshot!”
  • Fixed an issue where a character’s name would be shown before Miho would actually learn the name of said character.
  • Fixed an issue where a specific Juliet pose would erroneously render with the shadow for a parasol present, despite there being no parasol.
  • Fixed an issue where speech bubbles with no attributed speaker would have incorrect top and bottom padding values.
  • Fixed an issue where dAR enforcement would not work correctly in certain edge cases.
  • Fixed an issue where OpenGL ES 3 was… somehow included as a valid graphics API backend on Windows.
  • Fixed an issue where a certain CG accessible via the Gallery would render with an incorrect dAR.
  • Removed Armand’s extraneous set of ears.
  • Fixed all known issues with missing or incorrect voice lines.
  • Fixed some text formatting issues.
  • Fixed some minor typos.
  • Made many improvements and fixes to the artbook.

Scene-specific bug fixes

  • Fixed an issue that caused Miho to experience minor rendering corruption in Chapter 4 Scene 26 (Juliet Route).
  • Fixed an issue that caused a character to experience z-depth rendering issues in Chapter 5 Scene 9 (Juliet Route).
  • Fixed a scene bleed issue in Chapter 2 Scene 4.
  • Fixed missing voice lines in Chapter 3 Scene 1.
  • Fixed missing voice lines in Chapter 4 Scene 25 (Juliet Route).
  • Fixed missing voice lines in Chapter 5 Scene 22 (Aspen Route).
  • Fixed incorrect voice lines in Chapter 3 Scene 17 (Juliet Route).
  • Fixed incorrect voice lines in Chapter 5 Scene 13 (Aspen Route).
  • Fixed some rendering issues with Miho in certain scenes in the Aspen route.
  • Fixed some rendering issues with Miho in certain scenes.

Information for modders and dataminers

  • Scene scripts are currently still left in serialised binary format. This will change in a future update.
  • In general, Please Be Happy 1.1.1 is still not very modder or dataminer friendly. This will change in a future update. Thank you for your patience.

Get Please Be Happy

Buy Now$20.00 USD or more

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